How to create a Columbia Class Colonial Battlestar:

- Page 4: Fixing Hit Zones and Hardpoints -


What you need - Editing an OPT file: Process Documentation - Using Rhino 3D

- Editing Textures - Changing Hardpoints & Hit Zones - Contact

- Back to Andy's OPT Download Page -

 

 

Fixing Hit Zones

Thought you where ready now? Oh, no! Still more work to do!
When I first made the Galactica and used it inthe game, I was happy - until I found I could not hit the hull with lasers or torpedoes, but was able to fly right through it instead!

For a long time that problem was unfixable, then our greatly honoured LtHag found out how to fix the hit zones - on most models. The shipyard made opts like my Galactica were NOT amongst them.

Then finally there was a guy from Code Alliance showing up, doing great work concerning opt research: Stealth Jedi.
And he packed most of his great knowledge into a small application: OptExplorer.
Although the program was primarily designed for research, he made it available to the public.

And with OptExplorer we are able to fix Hit Zones (to a certain degree)!

How do you do this?

OPTExplore won't read every OPT file - it is an old and experimantal proggy and first wasn't meant for public (see documents at code-alliance). It won't read most (?) XWA opts, either. Same for some custom made OPTs done with ACE_DXF.

- Hit Zones - Top of Page -

Changing Hardpoints

Thought you where ready now? Oh, no! Still more work to do!
You will find the given hardpoints (places where weapons will fire or fighters will launch...) to be way out of place with your new model. Or you want different types of hardpoints. So you'll need to edit them!

Again - use OPTExplore. But if you wanna ADD hardpointts - no way. Editing again means just moving things around and change their attributes.

And here's the window to change it all (at the moment changing HP2 from "docking from big" into a rebel turbolaser):

galhpchange.tif (153181 Byte)

To show all existing HPs, use this button: optexbutt04.tif (3904 Byte) ,
to change a HP, use this one:  optexbutt05.tif (3220 Byte) .

Choose the HP to edit in the "Hard Points" list box at the lower right of the panel. It should be shown in the frame window.
Now you may change the type and x/y/z offset values by first checking the according radio button and then writing a different number into the appearing value box. The HP type is selected from a list box.

Then click "Update" and the changes can be seen in frame display window. If your Edit Panel vanishes, you'll get it back with the Space key. "View" will write the new values to the OPT file.

Well, you didn't forget to backup your original OPT before, did you???  :-)

If you wanna edit engine glow HPs in XWA OPTs, use Stealths XEG (available from code-alliance also).

galhardpoints1.tif (200860 Byte) galhardpoints2.tif (200860 Byte)

Galacticas hardpoint locations before.....                                 ...and after change.

 

If you are ready, use your OPT in game and enjoy!

- Hit Zones - Top of Page -

- Next Page: Editing Textures -

Back to Andy's OPT Download Page -

For questions/suggestions contact: .andikroell@aol.com