How to create a Columbia Class Colonial Battlestar:

- Page 3:   Editing Textures -


What you need - Editing an OPT file: Process Documentation - Using Rhino 3D

- Editing Textures - Changing Hardpoints & Hit Zones - Contact

- Back to Andy's OPT Download Page -

 

 

Fixing textures in the .OPT

This is the last thing to do: changing the textures of the OPT to fit the new craft.

The tool you need to do this is the Texture Extractor EXTRACT from Michael Andersen. It enables you to extract textures (including the palette!) to Windows BMP format for editing, and even reinsert the changed data into the OPT.

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- Next Page: Fixing Hit Zones and Hardpoints -

- Previous Page: Editing the DXF file -

Back to Andy's OPT Download Page -

For questions/suggestions contact: .andikroell@aol.com