How to create a Columbia Class Colonial Battlestar:


 

What you need - Editing an OPT file: Process Documentation - Using Rhino 3D

- Editing Textures - Changing Hardpoints & Hit Zones - Contact

- Back to Andy's OPT Download Page -

Authors note: this is a rather old way of editing now! In the meantime better tools have been developped, like ACE_DXF and now OPTech . Nowadays we don't move nodes anymore, we build models from scratch! Just go to the OPT pages... or have a look at XWing Legacy.
But this guide gives you a good impression on how it was in the beginning... (Feb. 1999)

This page is dedicated to show you how my new OPT file for Battlestar Galactica was created.

Maybe it will be something like a short "Guide to OPT editing" for those who are interested.

 

1. What you need:

 

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- Next Page: Editing Process Documentation -

Back to Andy's OPT Download Page -

For questions/suggestions contact: .andikroell@aol.com